![]() ![]() Today I break my own personal record for the number of days for being alive.Ĭheck out my store here or my free stuff here And again, the hole may show in reflections.Įither of these could also be done with an outside modeler, but I don't know if you have one you're familiar with.Īvailable on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage You will get the slowdown in renders that transparencies cause for your whole render. Deleting polygons is not undoable so save your scene first if you try it.Īnother option might be to add a new material zone with the grouping tool and make the polygons transparent. The hole in the wall may also show up if you have any reflecting surfaces, depending on the angle. ![]() ![]() The problem with that is sometimes it messes up the UV map so textures go wonky. GOALS: Stylized and non-photorealistic renders in various fantasy stylesĪ trick you can try is to put the camera at the distance you want it outside the room and then use the group editor to delete the blocking polygons in the wall. TOOLS: MacBook Pro Poser Pro 11 Cheetah3D Photoshop CCįIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people So that's probably not the best solution.Īnother solution is to get the camera angle you want while the camera remains positioned INSIDE the room, and you can do that by adjusting the Focal parameter and/or the Perspective dial. You can turn on "remove backfacing polys" in the Firefly settings (not sure about Superfly), and then the render will look more like the preview, but the downside is that items made of single-sided polys, like hair and plants, will look kinda thin b/c they depend on backfaces being visible to the camera. ![]() That's handy in preview for being able to see inside an enclosed room while posing, but not so useful for a final render if the camera is outside the room. If the wall is made up of single-sided polys, then "removing" them means you can't see them from their back side, only from their front side. That's why you can't tell your camera is just outside a wall. (We've all done it!)Īs for backfacing polys, you probably have "remove backfacing polys" turned on for preview but off for on for your final render settings. That will let you know if you've placed the camera outside a wall or whatever. If you do that while you're actively viewing through the Aux camera, you'll see the main camera appear. Left it very plain but you can style to your hearts content.You can tick the "Visible" checkbox in the Main Camera's Properties panel and change its display mode to something like Smooth Shaded. This will give the bare feel of a dropdown list with selectable optgroups. This has lead me to conclude the best way to work around the problem is either to use a library like UI-Selectable for all selects throughout your site (for consistency), OR use the first option in the optgroup to represent selecting all the children, with a clear description (such as 'ALL Swedish cars'): The concept of a select optgroup label will not necessarily be expected by the user.Many browsers apply a style including gray color in order to help indicate the optgroup is NOT selectable bold and italic is Firefox, but not necessarily every browser. Any style you apply will not necessarily fit with the styling the user of the browser has become accustomed to.Prefixing with will have the consequence that if the select element is narrower than the selected option, the visual effect will not be pleasing, with readable text hidden off to the right (see example below).Class attributes are allowed on the children of a select, but if/how the style is applied to the element varies enormously between browsers and browser versions.Until this is supported in an html standard, any and all answers given have been problematic, including: ![]()
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